Farm Time was a small but engaging prototype project centered around farm development. Starting with a modest plot, players expand their farm and generate income by selling crops. The main focus of the project was on creating an appealing game aesthetic, and it was a rewarding journey exploring various styles. After thorough research and experimentation, the decision was made to adopt a “realistic” cartoon style, striking a balance between charm and authenticity.

Working on Farm Time was both interesting and fun, as it allowed for creative exploration and refinement of visual styles to bring the farm to life in a way that feels both playful and immersive.

Previz Render Studies

Some Concept Art