A versatile artist and leader with over 15+ years of experience in both creative and production aspects of the games and design. I’m passionate about efficient problem-solving and thinking outside the box for fresh ideas. My skillset includes Art Direction, Team Leadership, Art Mentorship, 3D Art & Animation, Art Outsourcing, 2D Art, Storyboarding, Graphic Design, Motion Graphics, and even dabbling with AI.
I’m excited to collaborate and bring projects to life with a touch of innovation!
Freelance artist and founder of a digital studio dedicated to immersive visual storytelling and architectural projects. Specializing in VR, interactive design, AI and strategic 3D solutions across games, architecture, and digital media.
Led the art team for Deadlander, a mobile realistic shooter game set in a post-apocalyptic universe made in Unity Engine. Team leadership: 11 artists (concept, 2D, 3D, animators, technical, VFX)
Directed art for Benevine, a multiplatform fantasy indie game developed in Unity for console game play. Team leadership: 7 artists, mentorship, production pipelines, documentation, milestones, and delivery tracking.
Directed art for My Original Stories mobile game and consultant for Delicious Emily's Family Road Trip, developed in Unity Engine.
Led the 3D team for Delicious World and several titles in the Delicious Emily franchise.
Maya · Game Development VR projects.
FX Artist at London Film Accademy in charge of CGI Backgrounds for Melaka film pitch
Defining and elevating visual themes for immersive, cohesive game worlds.
Fostering a collaborative atmosphere for effective teamwork and innovation.
Designing immersive VR experiences and interactive environments.
Building emotional depth through powerful, evocative visual narratives.
Providing strategic advice to elevate projects from concept to execution.
Mentoring creative talent and providing valuable insights through industry talks and workshops.
Art Direction project for DeadLander, an onrails mobile shooter in a grim dark zombie apocalypse.
Visit ProjectArt Direction process for Benevine, a Multiplatform Indie, top down AARPG
Visit ProjectArt Direction concept art for VoidBubble, a casual mobile game.
Visit ProjectInitial Art Direction for FarmTime, a casual mobile game.
Visit ProjectArt Direction for LittleHeroes, a casual match3 mobile game for Android and IOs
Visit ProjectAs an Art Lead, Juan always manages to find the sweet spot between quality and speed, delivering high-quality art pieces within tight deadlines. He is an excellent communicator who collaborates effectively with cross-functional teams to ensure that the artistic vision is aligned with project's goals. As a leader, Juan brings out the best in people. He was a mentor to many, and he fostered a positive and collaborative team environment that encouraged creativity and innovation, all while keeping the mood light with his witty humor.
His diverse expertise in 2D and 3D art, combined with his professionalism and dedication, consistently results in outstanding work. Juan excels at balancing direction with collaboration, fostering an inclusive and supportive environment that boosts team morale. His keen eye for detail, proactive approach, and ability to deliver high-quality results within budget make him an invaluable asset to any project. His leadership and consistently resulted in amazing outcomes that exceeded expectations.
I had the pleasure of working with Juan. Not only is Juan an excellent Art Leader for our team, but he's also a nice, down-to-earth, and open-minded person which makes him so easy to work with. Juan is always hands-on with everything that is going on in the project, providing clear, constructive feedback and is open to discussions and ideas from the team. He's respectful of his colleagues and their expertise, creating a collaborative and supportive work environment where everyone feels valued and appreciated.
Always available to collaborate if the right project comes along. Feel free to contact me!
Juan Pardo Calderon
Mallorca, Balearic Islands, Spain
croquetor@gmail.com
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