Deadlander was a highly ambitious project—a post-apocalyptic shooter designed for mobile platforms. As the art director, I had the opportunity to lead a talented team of artists, driving the creative vision while also working hands-on across various art tracks. We developed characters, environments, and weapons, all within a fast-paced and demanding production schedule.

The challenge of balancing creativity with tight deadlines made this project an exhilarating endeavor. The collaborative effort and dedication of the team brought Deadlander to life, resulting in a richly detailed world that captures the gritty, intense atmosphere of a post-apocalyptic setting. Working on Deadlander was a thrilling experience, blending high-level direction with hands-on artistic involvement to create a truly unique game.